﻿using UnityEngine;
using System.Collections;

namespace Battle.View
{
    /*
    public class NullState :Fsm.FsmStateBase<CameraState>
    {
        public NullState( CameraState stateType, CameraController controller )
            : base( stateType, controller )
        {  }
        public override void Enter()
        {
        }
    }
    */
}